Per visualizzare i comandi da impostare allo startup.txt del ServerBF3 SERVER OPTIONS
As an admin on a multiplay battlefield 3 server, in the admin/startup.txt you can change all of the following variables. In clanforge you can find this in Profiles>Config.
Using a Var
After each variable you only have to have the information contained within quotation marks(") when the variable contains 'Spaces'. Normally the variable is either "true" or "false" or a "number".
Additionally you can enter variables into the clanforge live control console to perform live updates to the currently running server profile, these changes are made immediately in most cases.
vars.serverName
controls the name of the server, as seen in the server browser.
vars.gamePassword
if set, players must enter this password when connecting to the server. Only works on unranked servers with clanforge unranked server profiles.
vars.roundStartPlayerCount
when the server is in pre-round, it waits for this many players to be present until it proceeds to start the real round.
Minimum Ranked Server Value of 4
vars.roundRestartPlayerCount
when a round is going, if the number of players drops under this number, the round will be aborted and the server moves back to pre-round.
Minimum Ranked Server Value of 2
This variable must be less than the roundStartPlayerCount, if it is not, the server will assume it is equal to one less than the roundStartPlayerCoun is set to. [R11]
vars.AutoBalance
Used to set autobalance true or false.
vars.friendlyFire
when set, people can inflict damage on others in the same team.
vars.killCam
when set, a killed player gets to see a close-up of his/hers killer for a few seconds.
vars.miniMap
when set, a minimap is available in the bottom-left corner of the screen during play.
vars.hud
when set, the hud is present.
vars.crossHair
when set, guns have crosshairs in the center of the screen.
vars.3dSpotting
when set, spotted targets are marked with icons in the 3D world.
vars.miniMapSpotting
when set, spotted targets are marked with icons on the minimap.
vars.3pCam
when set, 3rd person vehicle cameras are enabled.
vars.nameTag
when set, nametags are rendered over players’ heads in the 3D world.
vars.regenerateHealth
when set, health regeneration is enabled.
vars.vehicleSpawnAllowed
when set, vehicles will spawn in-game.
vars.vehicleSpawnDelay
controls the delay between vehicle spawn; specified in percent (100% = normal).
vars.soldierHealth
sets maximum soldier health, specified in percent (0-100%; 100% = normal).
vars.playerRespawnTime
controls player respawn delay; specified in percent (100% = normal).
vars.playerManDownTime
controls player man-down time; specified in percent (100% = normal).
vars.bulletDamage
controls bullet damage; specified in percent (0-100%; 100% = normal). Confirmed, cannot be higher than 100.
vars.onlySquadLeaderSpawn
when set, players can only spawn on the squad leader.
Unranked
Unlocks and stats / progression Players’ progression in MP are stored on the central servers. A ranked server will always fetch the stats for a player from the central server when the player joins; these stats control which weapons and gadgets are available to the player. Any new stats and new unlocks are written back to the central servers when the player disconnects from the server.
An unranked server offers several different options when it comes to which set of weapons is available. Common to these is that players will see score when playing on such a server, but their stats will never get written back to the central servers.
vars.ranked
Set to true/false
This variable must be at the top of the config before any other variables.
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vars.unlockMode
Which set of unlocks is available on an unranked server is controlled by vars.unlockMode. The following values are available:
Setting Weapons/gadgets available
All All weapons which the player could possibly unlock by playing ranked games;
this includes weapons in any DLCs which the player has purchased
common The set of weapons which is not part of any DLCs or special campaigns; this is a “safe” subset for matches
stats The same set of weapons which the player has available in a ranked match
none Only the base set of weapons
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Normally HiddenThese variables are normally set automatically in clanforge.
vars.idleTimeout
If this variable is not set, the server will default to 300 seconds.
Minimum Ranked Server Value of 300
vars.maxPlayers
This variable can be set to anything below the max slots on the server.
vars.gameModeCounterAllows you to change the tickets on CQ or Rush, and set the max score for TDM and SQDM. Variable is a percent of whatever the default is "100" is default, lower numbers decrease, higher increase.
Rush is not capable of displaying more than 99 on the hud, however the tickets count normally.
This variable does not affect the game mode listing type on battlelog.
vars.idleBanRounds
If set to a number of rounds, anyone kicked for being idle will be banned for X rounds.
Unset the it defaults to "0"
vars.teamKillCountForKick
Set number of teamkills allowed during a round
vars.teamKillValueForKick
Set max kill-value allowed for a player before he/she is kicked
vars.teamKillValueIncrease
Set kill-value increase for a teamkill
vars.teamKillValueDecreasePerSecond
Set kill-value decrease per second
vars.teamKillKickForBan
Set number of team-kill kicks that will lead to permaban
Disabled
vars.serverMessage
Can only be changed on Multiplay.co.uk debranded servers
vars.bannerUrl
Can only be changed on Multiplay.co.uk debranded servers
vars.roundsPerMap
vars.killRotation
vars.noInteractivityTimeoutTime
Untested, presumable the same as vars.idleTimeout
var.AllUnlocksUnlocked
Edited by ATG_Predatore - 13/3/2012, 22:12