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BF3 SERVER OPTIONS

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view post Posted on 13/3/2012, 13:26
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Per visualizzare i comandi da impostare allo startup.txt del Server





BF3 SERVER OPTIONS







As an admin on a multiplay battlefield 3 server, in the admin/startup.txt you can change all of the following variables. In clanforge you can find this in Profiles>Config.




Using a Var

After each variable you only have to have the information contained within quotation marks(") when the variable contains 'Spaces'. Normally the variable is either "true" or "false" or a "number".

Additionally you can enter variables into the clanforge live control console to perform live updates to the currently running server profile, these changes are made immediately in most cases.



vars.serverName

controls the name of the server, as seen in the server browser.

vars.gamePassword

if set, players must enter this password when connecting to the server. Only works on unranked servers with clanforge unranked server profiles.

vars.roundStartPlayerCount

when the server is in pre-round, it waits for this many players to be present until it proceeds to start the real round.

Minimum Ranked Server Value of 4

vars.roundRestartPlayerCount

when a round is going, if the number of players drops under this number, the round will be aborted and the server moves back to pre-round.

Minimum Ranked Server Value of 2

This variable must be less than the roundStartPlayerCount, if it is not, the server will assume it is equal to one less than the roundStartPlayerCoun is set to. [R11]

vars.AutoBalance

Used to set autobalance true or false.

vars.friendlyFire

when set, people can inflict damage on others in the same team.

vars.killCam

when set, a killed player gets to see a close-up of his/hers killer for a few seconds.

vars.miniMap

when set, a minimap is available in the bottom-left corner of the screen during play.

vars.hud

when set, the hud is present.

vars.crossHair

when set, guns have crosshairs in the center of the screen.

vars.3dSpotting

when set, spotted targets are marked with icons in the 3D world.

vars.miniMapSpotting

when set, spotted targets are marked with icons on the minimap.

vars.3pCam

when set, 3rd person vehicle cameras are enabled.

vars.nameTag

when set, nametags are rendered over players’ heads in the 3D world.

vars.regenerateHealth

when set, health regeneration is enabled.

vars.vehicleSpawnAllowed

when set, vehicles will spawn in-game.

vars.vehicleSpawnDelay

controls the delay between vehicle spawn; specified in percent (100% = normal).

vars.soldierHealth

sets maximum soldier health, specified in percent (0-100%; 100% = normal).

vars.playerRespawnTime

controls player respawn delay; specified in percent (100% = normal).

vars.playerManDownTime

controls player man-down time; specified in percent (100% = normal).

vars.bulletDamage

controls bullet damage; specified in percent (0-100%; 100% = normal). Confirmed, cannot be higher than 100.

vars.onlySquadLeaderSpawn

when set, players can only spawn on the squad leader.

Unranked

Unlocks and stats / progression Players’ progression in MP are stored on the central servers. A ranked server will always fetch the stats for a player from the central server when the player joins; these stats control which weapons and gadgets are available to the player. Any new stats and new unlocks are written back to the central servers when the player disconnects from the server.

An unranked server offers several different options when it comes to which set of weapons is available. Common to these is that players will see score when playing on such a server, but their stats will never get written back to the central servers.




vars.ranked

Set to true/false

This variable must be at the top of the config before any other variables.

----------------------------------------------------------------------------------------------
vars.unlockMode

Which set of unlocks is available on an unranked server is controlled by vars.unlockMode. The following values are available:


Setting Weapons/gadgets available

All All weapons which the player could possibly unlock by playing ranked games;
this includes weapons in any DLCs which the player has purchased


common The set of weapons which is not part of any DLCs or special campaigns; this is a “safe” subset for matches

stats The same set of weapons which the player has available in a ranked match

none Only the base set of weapons



--------------------------------------------------------------------------------------------


Normally Hidden


These variables are normally set automatically in clanforge.



vars.idleTimeout

If this variable is not set, the server will default to 300 seconds.

Minimum Ranked Server Value of 300

vars.maxPlayers

This variable can be set to anything below the max slots on the server.

vars.gameModeCounter

Allows you to change the tickets on CQ or Rush, and set the max score for TDM and SQDM. Variable is a percent of whatever the default is "100" is default, lower numbers decrease, higher increase.

Rush is not capable of displaying more than 99 on the hud, however the tickets count normally.

This variable does not affect the game mode listing type on battlelog.

vars.idleBanRounds

If set to a number of rounds, anyone kicked for being idle will be banned for X rounds.

Unset the it defaults to "0"

vars.teamKillCountForKick

Set number of teamkills allowed during a round

vars.teamKillValueForKick

Set max kill-value allowed for a player before he/she is kicked

vars.teamKillValueIncrease

Set kill-value increase for a teamkill

vars.teamKillValueDecreasePerSecond

Set kill-value decrease per second

vars.teamKillKickForBan

Set number of team-kill kicks that will lead to permaban

Disabled

vars.serverMessage

Can only be changed on Multiplay.co.uk debranded servers

vars.bannerUrl

Can only be changed on Multiplay.co.uk debranded servers

vars.roundsPerMap

vars.killRotation

vars.noInteractivityTimeoutTime

Untested, presumable the same as vars.idleTimeout

var.AllUnlocksUnlocked

Edited by ATG_Predatore - 13/3/2012, 22:12
 
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